Tuesday, 15 December 2009

GSP: AGENCY OF THE DECADE


Long known as a creative and strategic powerhouse for culture-penetrating TV and print work, Omnicom Group's Goodby, Silverstein & Partners spent the second half of the '00s reinventing itself for digital. Early in the decade, its best work included celebrated TV productions like the Super Bowl spots for Budweiser with the lizards and ferrets; E*Trade's "Dancing Monkey"; the lyrical "Sheet Metal" for Saturn; and whimsical musical numbers for eBay. Mid-decade triumphs included "The computer is personal again" for Hewlett-Packard and the multimedia milk-deprived-aliens work for "Got milk?" After losing Saturn in 2007, the San Francisco shop went on a phenomenal new-business run, adding more than $2 billion in billings within a few short months, including Sprint and Hyundai. All the while, it was transforming itself from ad maker to content provider, producing "art that serves capitalism," as Jeff Goodby and Rich Silverstein call it, in whatever form that's required. Goodby was honored as Interactive Agency of the Year at Cannes in 2009 for its breakthrough work for clients like Sprint ("The Now Network"), Doritos ("Hotel 626") and Nintendo ("Wario Land: Shake It!"). Retooled into a potent force for the digital age, Goodby, Silverstein & Partners is a true master of all trades, deserving to be called the decade's best.

Adweek

Friday, 9 October 2009

Dickies pitch win

As part of an intense pitch process I am really pleased we won Dickies as a new client here at GSP. Apart from the Brand work I will be working with a team to enhance Dickies e-commerce business focused around http://www.dickies.com. Cant wait to get stuck in!


Article:

Multichannel apparel retailer Dickies has named Goodby, Silverstein & Partners (GS&P) its first agency of record after 87 years in business.

Beginning next year, the agency will work with Dickies to develop marketing campaigns and creative, as well as to provide strategic media planning, production, digital marketing, e-commerce and account management support. GS&P beat out 50 others who pitched for the business, including Publicis Dallas, which was a finalist.

"We really wanted to take our creative to the next level, and Goodby can help us do this," said Chris Prokopeas, VP of marketing at Dickies.

http://www.dmnews.com/Dickies-selects-GSP-as-its-AOR/article/151988/

Saturday, 15 August 2009

Kayak pitch win


Good news! After a 2 month pitch Kayak have chosen GSP to handle their advertising.

Saturday, 27 June 2009

Saturday, 16 May 2009

Digital Director of Development at Goodby, Silverstein & Partners

Last week I joined Goodby, Silverstein & Partners as Director of Digital Development in San Francisco!

I will be working on spreading Goodby's digital philosophy and knowledge throughout the agency as well as implementing digital process and fostering digital innovation throughout the agency and it's clients. I am really excited to be hear, Goodby is one of the best Ad Agencies in the world and was just named Interactive Agency of the Year at the One Show last week and also became the most awarded agency in Interactive at the Clios in Las Vegas.

Sad to leave my 'fratelli' at unit9, but I had a great couple of years :) 

http://www.goodbysilverstein.com
http://www.oneclub.org/os/osi/showcase/?year=2008
http://www.clioawards.com/winners/index.cfm?medium_id=7

Friday, 13 February 2009

Reebok viral video

video

Viral video to accompany the launch of the new Reebok website in the summer of 2008. Explaining the new vision. Challenging the apparel industry in the reality of today’s consumer. Reebok is placing digital at the heart of the brand. Mobile and website integrated with production, Forging a A 2 way dialogue with the consumer making them stakeholders in the brand.

http://www.reebok.com

Monday, 12 January 2009

Vintage Matt Groves TV Interview on CNBC Power Lunch 1999

video

Vintage Matt Groves!

This rare clip has been unearthed from the Matt Groves PR archives. The guy interviewing me was as orange as the Tango man and was freaking me out, I was nervous as hell but somehow I managed to steam right into 64k self publicity like all good politicians, mission accomplished!

You will be pleased to know that I don't have a goaty anymore!

Classic ;)

Thursday, 8 January 2009

FWA top 50 Websites of 2008

2008 was a great FWA year for unit9. We collected 8 FWA awards over the course of 2008. Rob Ford, FWA Principal has put together a list of the best 50 websites of 2008. unit9 have 4 Projects on the list.

Breaking Bad
The more you interact, as well as how you interact dictates what facets you get shown of this teaser site for the AMC series.
bb.amctv.com

Got milk
The flagship website for Got Milk?. Q factory of games and quirky characters to communicate the key benefits of milk in a fun and informative way.
gotmilk.com

Carphone warehouse 08
Rich in hand drawn animation. The X Factor website allows Users to create their own character and combined with their voice and downloaded to a mobile phone. The winners of the online performances feature in the TV ident.
www.xfactor2008.unit9.com

Roxik’s EcoZoo
One of the first sites for some time that created a word of mouth viral effect. Super impressive custom built 3D engine makes this site a true stand out for 2008. Roxik is represented by unit9 for projects outside of Japan.
ecodazoo.com

Monday, 5 January 2009

Best interactivists…

Those nice people from Boards magazine listed us in their end of year “best interactivist 2008″ roundup cementing unit9's position as one of the top 10 digital production companies in the world!

Here's what they had to say;

" The London digital prodco has turned out consistently strong work over the years; functional and fun, design-savvy and user-friendly. This year was no exception, as the company collaborated with creative powerhouses from the US and UK on several notable projects. The studio teamed up with Goodby, Silverstein & Partners for a new Got Milk? flagship site, as well as for the agency’s online bee preservation initiative for Häagen-Dazs, helpthehoneybees.com. Cool work for UK clients included a responsible drinking-themed site for Heineken through Red Brick Road and Ruby, which asks users to “know the signs” of over-the-top drunkenness with filmed content from Outsider’s Henry Littlechild. The “Brains” character from the classic UK TV show Thunderbirds, resuscitated by a Drench water campaign, also came to life online, where users could make him boogie with their webcams through motion detection code. And for Samsung, unit9 built an audio-reactive, interactive experience where geometric shapes, arranged in assorted ways, created unique compositions. All this, and a new Swedish outpost, Helpful Strangers, to boot."

http://www.boardsmag.com

Tuesday, 16 December 2008

Frozenpole for Mullen in Boston US


A ridiculous holiday e-card site for our friends at Mullen.

Visitors can upload a picture, choose from a variety of outfits and then drag their tongue with the mouse to various metal objects on a ski slope.

Sunday, 14 December 2008

Heinken Know the signs fwa

Part of the “Enjoy Heineken responsibly”™ marketing plan.Keep an eye on a crowded bar via CCTV camera. Spot the groper that’s had one too many too drink. Once a sign is discovered you are rewarded with a video of the worst case scenario and prompted to send friends an Oddcast viral. The know the Signs campaign has made the most contagious in Contagious magazine.

http://www.knowthesigns.com/
http://www.thefwa.com/

Monday, 1 December 2008

Bima2008 - unit9 winner of the website category



The Carphone Warehouse X Factor 2007 Campaign unit9 produced for CHI & Partners, won the website category at the 2008 BIMA (British Interactive Media Association), awards.

Wednesday, 19 November 2008

Witness the Rebirth (Article for Campaign Magazine)


Production Essays: Witness the rebirth
The future of digital production may just lie in the past. The age-old television production model.
By Piero Frescobaldi and Matt Groves unit9. 14-Nov-08 Campaign Magazine

I recall one late night, on my way back from yet another stressful web delivery, I was driving through the deserted streets of central London and made a mental connection to the film 28 Days Later.

I realised that it would have been far easier for me to literally lock down half of the city, fly helicopters through and blow up zombies, than build the latest freaking website. “In all honesty,” I thought, “this is ridiculous.”

It seems that one of the biggest problems the ad industry has faced in the past ten years is “The Digital Question”. This translates as: “How do I produce digital effectively and sustainably?” I think there is a way that’s reliable, familiar, efficient, collaborative, professional, enjoyable and highly creative. And, funnily enough, it’s been right under our noses.

It’s the TV production model, the familiar relationship between agency, film director and the many independent professionals, that has consistently delivered so much good work, brand value, profit, relationships and, ultimately, dreams. Only now it’s digital, it’s new and it’s a bit harder.

Let’s rewind. We may feel old, but digital is a very young industry. Its pioneers are still young. A generation that came out of basements and bedroom studios. For me, digital represented an alternative: the revenge of the nerds against the traditional media establishment, against the royalty that ruled unshaken for more than 60 years. Embracing digital was like joining a group of anarchic idealists seizing the opportunity to overturn the system. I loved it. The digital pioneers did it all differently. We were driven by sheer passion. It was a lifestyle, a social statement, not a job. Ultimately, we had to break the rules and invent new ones in order to fix what, in retrospect, did not need mending, just upgrading.

The digital industry is now out of its teenage tantrums and it has done bloody well. Now the driving force behind the ad market, the digital pioneers are faced with a big challenge: delivering on a growing brand demand within a global infrastructure that smells of gunpowder, tastes of chewed tobacco and reminds me of Howard Hawks’ Rio Bravo. You’ve seen companies buy digital businesses as colorfully named and priced as Fannie Mae and have no idea what they do.

You’ve seen your agency set up digital production in-house and, like a virtual team of Premiership football players, who are undoubtedly talented, they follow their own version of fantasy digital, following Champions League work and ever higher Champions League prices. All of which could leave you creatively relegated.

You’ve seen outsourcing to either pseudo digital agencies that dress up as sheep but are ready to bite the hand that feeds them, or freelancers who are “bloody good value” but disappear like the Iraqi police force when it’s time to walk down client RPG Alley.

I have seen it too. As we broke away from tradition, there was no model to follow, no Yoda to show us the way. The digital pioneer broke all ties with tradition and headed for the unknown.

Yet, the alternative is more ingrained in tradition that we may think. Ironically, it was right in front of our face; invisible to us, as we thought it was dead or too old to walk. May we have deceived ourselves in growing too quickly and thinking we did not need our past? The usual mistake of youth.

Let’s face it; with more than 50 years’ experience, the TV production model is the wise old man from whom we can all learn. Patronising and pedantic, I agree, but it still holds the key to the best professionals in the industry.

It has established processes and trusted code of conducts. With great educational programs and an established career path, it provides solid ground for sustainability. It has already done for TV what we are trying to do for digital. It will need a few tweaks and adjustments, for sure, but the basic DNA is the same.

Let’s consider the following. You are a creative working at an agency, or an agency employing great creatives. Your loyalty is with the brand on which you are working. You live it, you believe in it. You work day in, day out to create value for it: providing concepts, presentations, strategy and success measures. You are the ideas machine and you cannot be distracted from it. So it was, at least for print and TV.

Not for digital, it seems. Or perhaps it’s just a lot harder. I see colleagues at agencies spending too much valuable time sitting behind a flash developer or pushing pixels themselves. Their creative energy is being spent on actual production issues. A big chunk of an agency’s infrastructure consists of in-house technicians or specialists.

To me, life seemed simpler when it was all about TV. You used to sell in a script, then lure in the best director, production and post company that money could afford. Shoot in South Africa with international talent, do the post in London, score the music in Japan and party in Cannes.

We were so very good at finding specialised services. Why do we feel the need to control it all in-house and have a studio mentality? Sure, the lack of a new service infrastructure and the slow adjustment of the traditional one are definitely culpable. But that’s changing now. Changing quickly.

So let’s fast-forward. You have a concept. It requires sensibility towards comedy and performance. It needs an eccentric camera motion. It connects with million of users simultaneously through their phones. Or maybe tracks dogs around town - no need to limit what you can do. It is now second nature for you to turn to your favorite interactive director and their production company. It produces 100 projects a year, giving it an enormous creative and technical expertise on crafting digital. You can trust it to add value to your concept and bring it to life. The global wealth of production knowledge and services, both creative and technical, stretches much farther than your or your agency’s internal know-how.

Somewhere, someone, somehow can make it possible, and wants to. It’s that simple. Trust them to do their job, and you can deliver your brand concept. Then party in Cannes again.

Pause. I agree. Now it still may be early days, but there is already a great deal of creative and technical talent out there that is looking for an alternative lifestyle as we speak. People who want to focus on the craft, and not on the brand, are now moving away from agencies and forming the new production companies.

They are moving away from a closed studio mentality and are rebuilding the golden relationship between agency creatives and interactive directors with their production companies and affiliates. They are settling in a space where we don’t argue about credits, but share the responsibilities to create great pieces. Hopefully, we change the way people feel and see things.

From the ashes of TV processes, mentality and relationships, I believe we will see the rebirth of an infrastructure that will service agencies, as it has always done. This time, for digital too.

- Piero Frescobaldi is the managing partner and creative director, and Matt Groves is the creative services director at unit9.


Full Magazine Article PDF
Campaign Online Article

Monday, 17 November 2008

Heineken - Know The Signs - for Red Brick Road/Ruby


“Know the signs” is part of the ‘Enjoy Heineken responsibly’ marketing plan through which Heineken aims to provide comprehensive information about the advantages and the disadvantages of its products in order to facilitate a balanced consumer choice.

Welcome to my bar. Keep an eye on a crowded bar via CCTV camera. You are looking out for the signs of people drinking too much. The film shot for Internet contains signs of these transformation that users are engaged to find. Once a sign is discovered, user can send their friends an Oddcast viral. Because personal relevance of the Archetypes will drive the viral mechanism, the capability for personalisation is key to the success of the campaign.

unit9 collaborated with TV production company Outsider to set up the interactive logic and also assisted in the shoot of a bar under surveillance, which provides for alternative realities at certain key moments. We created a strong visual identity - a contemporary and fun approach to deliver the underlying message of responsible drinking.


Heineken - Know The Signs

Friday, 14 November 2008

New Toshiba experiential site for Grey London *FWA site of the day

* FWA site of the day

An experiential website bringing to life Toshiba as a brand, as well as reaching out to and engaging users by allowing them to spend time with Toshiba’s innovations and products in a new and innovative way. Be curious and creative, experiment and play with your environment and in doing so, find new perspectives and explore What’s Next?

The website detects patterns - we call it gesture navigation. Interact by drawing a zig-zag line, a spiral, an infinity sign. Move around the site simply by drawing a line to where you want to go. Interact with the characters you meet by drawing on them.
We use the loading time as a tutorial. The users interact and play, understanding the grammar we are using to navigate the website.


Toshiba - What next?

The FWA


Sunday, 21 September 2008

Campaign Production round table

A new way of producing digital is born!

Piero and I attended the Campaign production round table this week.

We chose this instead of the digital agency round table to launch our new unit9 representation digital production model. Invariably the discussion started with and ended with 'digital'.

Everyone attending, except us was from a TV production company and we threw a few cat's amongst the pigeons but everyone was keen to understand our approach which borrows all the good bits from theirs.

I think many companies will follow our approach.

The production round table will form the basis for a Campaign 'production' supplement in the 24th October edition which also includes a lively essay written by both of us.

Check it out :)

Monday, 15 September 2008

Tuesday, 2 September 2008

Awesome site for Mather UK and Samsung Mobile


SEE MORE AT SAMSUNG MOBILE MUSIC


Another great unti9 creative production

Awesome site that as well as beautiful aesthetics and navigation manages to create a 3D experiential metaphor for the surround sound ICE speaker technology in Samsung's range of music mobile phones.

Notice how the sounds change in volume and direction to each other when you navigate around them. You can also save your sound into a gallery and send on to others.

Samsung Mobile - Music

Thursday, 21 August 2008

unit9 signs renowned Japanese interactive director Roxic


Just one year after we first offered our unique digital production model to Ad Agencies We are proud to announce that we have signed renowned Japanese interactive talent Roxik to our roster of interactive directors.

Our roster of in-house and represented interactive directors combined with unit9's hallmark of interactive craft, management and technical expertise has finally come of age
. unit9’s goal is to provide relevant interactive direction to online campaigns. We are crafting a new business model that allows us to be attractive to great independent international talent, as well as providing a familiar structure that you, the ad agency can rely on. Roxik coming on board is the direct result of this strategy. We are excited and invite you to take a look at how Roxic is pushing the boundries of creative interaction through combining ground breaking technology including 3D physics and user interaction below.

http://www.unit9.com/roxik/